![]() ![]() JC: "Or tell them 'don't do that, it will not work.'"ĬM: "But here's something similar you could do for the same effect. If they get to us early enough we can build new technology to support their crazy ideas." We knew that if he could figure them out, it was good for the customer."Ĭollin Murray, Shane Dabiri, and John Cash, WoW software engineers and Blizzard Chief of StaffĬM: "We've made some adjustments to communication between the different disciplines, designers talk to engineers to hash out ideas and make sure the technology supports it. We would even run the game past Allen Adham's younger brother, who was terrible at video games, and have him test them. We were always really good at making sure there were at least three different ways of doing everything in the game. Press that button, click that thing over there. In fact, if Shane hadn't been sitting behind me while I was learning to play Everquest, I would've been so frustrated. Everquest had a really challenging interface. "We felt like one of our really strong points was our user interface. So we one day pitched the idea, let's make a game like these MMOs, but in the Warcraft world, and we'll put our patented Blizzard polish on it. ![]() But there were little things we thought we could do better. We were super into all these games, and really loved these games. Guys played Everquest, that was a huge one, Ultima Online, people got really into Ultima Online. ![]() "At the time, a lot of us were playing a whole variety of different MMOs. ![]()
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